|
AIR BONUS
|
Bonus to Air spells. |
|
ARCHERY
|
Increases damage done by the hero's
range units |
|
ARTILLERY
|
Affects ballista performance. |
|
BALLISTICS
|
A catapult's damage and accuracy
are increased. |
|
DEFENSE
|
Add bonus to Primary Defense skill. |
|
DIPLOMACY
|
The hero can bribe enemy troops to
join his army. |
|
EAGLE EYE
|
Allows hero to learn a spell cast
by an enemy. |
|
EARTH BONUS
|
Bonus to Earth spells. |
|
ESTATES
|
Allows hero to generate money each
day. |
|
FIRE BONUS
|
Bonus to Fire spells. |
|
FIRST AID
|
Allows targeting of the First Aid
tent to a specific allied stack. |
|
INTELLIGENCE
|
Increases Spell Points. |
|
LEADERSHIP
|
Increases morale of a hero's army. |
|
LEARNING
|
MAYBE: Ability to learn more
spells. |
|
LOGISTICS
|
Grants a hero extra land movement
each turn. |
|
LUCK
|
Increases the luck of a hero. |
|
MYSTICISM
|
Increases the rate per turn that a
hero regains spell points. |
|
NAVIGATION
|
Grants a hero extra sea movement
each turn. |
|
NECROMANCY
|
Brings back units killed in battle
in the form of skeletons when you win a battle. |
|
OFFENSE
|
Add bonus to Primary Offense skill. |
|
PATHFINDING
|
Increases movement of the hero over
rough terrain. |
|
RESISTENCE
|
MAYBE: Protects your creatures
against being bribed by enemy heroes. |
|
SCHOLAR
|
Allows heroes to trade spells with
allied heroes during trading sessions. |
|
SCOUTING
|
Increases visibility of a hero. |
|
SORCERY
|
Increases Spell Power. |
|
TACTICS
|
MAYBE: Increases your attack in
combat. |
|
WATER BONUS
|
Bonus to Water spells. |
|
WISDOM
|
Allows the hero to learn spells
higher than second level. |
|