Skills and Artifacts

HERO STATISTICS


ATTACK

DEFENSE


EXPERIENCE

KNOWLEDGE


POWER

SPELL POINTS


SPECIAL


SECONDARY SKILLS


AIR BONUS

Bonus to Air spells.


ARCHERY

Increases damage done by the hero's range units


ARTILLERY

Affects ballista performance.


BALLISTICS

A catapult's damage and accuracy are increased.


DEFENSE

Add bonus to Primary Defense skill.


DIPLOMACY

The hero can bribe enemy troops to join his army.


EAGLE EYE

Allows hero to learn a spell cast by an enemy.


EARTH BONUS

Bonus to Earth spells.


ESTATES

Allows hero to generate money each day.


FIRE BONUS

Bonus to Fire spells.


FIRST AID

Allows targeting of the First Aid tent to a specific allied stack.


INTELLIGENCE

Increases Spell Points.


LEADERSHIP

Increases morale of a hero's army.


LEARNING

MAYBE: Ability to learn more spells.


LOGISTICS

Grants a hero extra land movement each turn.


LUCK

Increases the luck of a hero.


MYSTICISM

Increases the rate per turn that a hero regains spell points.


NAVIGATION

Grants a hero extra sea movement each turn.


NECROMANCY

Brings back units killed in battle in the form of skeletons when you win a battle.


OFFENSE

Add bonus to Primary Offense skill.


PATHFINDING

Increases movement of the hero over rough terrain.


RESISTENCE

MAYBE: Protects your creatures against being bribed by enemy heroes.


SCHOLAR

Allows heroes to trade spells with allied heroes during trading sessions.


SCOUTING

Increases visibility of a hero.


SORCERY

Increases Spell Power.


TACTICS

MAYBE: Increases your attack in combat.


WATER BONUS

Bonus to Water spells.


WISDOM

Allows the hero to learn spells higher than second level.


Basically, the artifacts in Heroes III are arranged in a so-called "paper-doll" system. This means that heroes can only carry a limited number of artifacts in a limited number of places on their bodies. There will be approximately 60% more artifacts in Heroes III than in Heroes II, causing the running total to be around 128. View some artifacts.

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